![]() It starts out okay, but there must be some kind of memory leak, because performance degrades the longer you have the game open. The performance of this port is also problematic. The Switch is capable of better graphics than we see in this port, so I'm guessing the developers just turned off graphical features rather than take the time to optimize for the Switch. This version of the game doesn't look nearly as good. First off, the screenshots on the Nintendo eShop are mostly taken from the PC version, and show visual effects such as dynamic lighting and reflections that aren't actually used in the Switch version. However, this is an inexcusably sloppy cash-grab port. ![]() First off, the screenshots on the I have not experienced any crashes or other bugs. I have not experienced any crashes or other bugs. ![]() Models are fantastic, glyph mechanic is original, the rest of the game is not good. Indie publisher bit off way more than they could chew and either ran out of passion, time, energy, money or all of the above. This is an embarrasment to the 40k licencing. Story is not well explained, missions are repetitve, maps are recycled, rewards are either ludicrisly under or over powered. The switch port is a nightmare, framerates drop to 5 at points, game will just stop loading. Mechanics are very poorly explained, at some point the game even goes so far as to say "just try things out, thats the way a tech priest does it" - as if they know they have forgotten to explain parts of the interface. ![]() Late game your weapons and upgrades are completely unbalanced. If you have any experience playing tactical strategy games beating this game on the hardest difficulty proves little challenge beyond the early gameplay. If you have any experience playing tactical strategy games beating this game on the hardest This game was playtested very little if at all. This game was playtested very little if at all. ![]()
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